Currently, user input is handled in game by:
--> Guess matched to JS hash on each key-press event.
This is both intense in terms of computing power and processing required in single page. It may be worth considering other forms of user input which are more closely associated with game playing.
--> Using the Enter key as the trigger for input.
This decision will drive many design ideas and features:
Issue #17 => how is a guess calculated and how to prevent false positives?
Currently, user input is handled in game by: --> Guess matched to JS hash on each key-press event.
This is both intense in terms of computing power and processing required in single page. It may be worth considering other forms of user input which are more closely associated with game playing. --> Using the Enter key as the trigger for input.
This decision will drive many design ideas and features: