Open GoogleCodeExporter opened 9 years ago
This is the project file. Using VS2008
Original comment by smartxi...@hotmail.com
on 11 Aug 2009 at 12:45
Attachments:
If you use Windows Mobile(WinCE), while load texture, pls use full path, such as
"//My Documents//resources//door128.bmp", or create a dir named "resources" in
your
device's root dir, and put your textures in it.
BTW, V0.1 only support bmp texture format, pls convert your tga file to bmp
format.
Original comment by i25...@gmail.com
on 12 Aug 2009 at 7:17
[deleted comment]
Thank you, the full path works, and the resources must in device's memory~~
Original comment by smartxi...@hotmail.com
on 13 Aug 2009 at 3:10
I'm using forget3D on android,I have integrated in my project,but I have a
question,can you tell me how to use md2viewer to load a md2 model with three
textures,I find it just can load one md2 with one texture,is that right? hope
for your reply
Original comment by wangqian...@gmail.com
on 2 Dec 2011 at 7:44
Original issue reported on code.google.com by
smartxi...@hotmail.com
on 11 Aug 2009 at 10:25