When I Was Creating My Clickpack I Used .WAV Instead Of .wav which made gdmo think that its not a valid clickpack when it is
it occurs to be this whats causing the bug: if (entry.is_regular_file() && (entry.path().extension() == ".wav")) you could change to: if (entry.is_regular_file() && (entry.path().extension().tolower() == ".wav")) if it doesn't work then it's understandable because i use c# and not c++
incase it says it does not exist #include <ctype.h> or this #include <iostream>
When I Was Creating My Clickpack I Used .WAV Instead Of .wav which made gdmo think that its not a valid clickpack when it is it occurs to be this whats causing the bug:
if (entry.is_regular_file() && (entry.path().extension() == ".wav"))
you could change to:if (entry.is_regular_file() && (entry.path().extension().tolower() == ".wav"))
if it doesn't work then it's understandable because i use c# and not c++ incase it says it does not exist#include <ctype.h>
or this#include <iostream>