Open ghost opened 10 years ago
I think I know where the problem is coming from, I'll check it out. What resourcepack is that? I'd like to use one that is having issues when testing.
It's the faithful 32 texture pack.
When I edited the font pack out to use the default font, the bug is fixed but the background color still looks weird
Ah, I probably left a GL11.glDisable(GL11.GL_BLEND) somwhere. I'll check to make sure blending is enabled before rendering text.
Sweet, can I get a sneak preview of the next updated version as your currently most active member that reports bugs to you so you could fix them? <3
I found several files that had GL11.glDisable(GL11.GL_BLEND) in.
maxpowa/tukmc/render/MobHealthBars.java maxpowa/tukmc/render/RenderPlayerTuk.java maxpowa/tukmc/gui/GuiIngame.java maxpowa/tukmc/gui/GuiIngameVanilla.java
There are many cases there are GL11.glDisable(GL11.GL_BLEND) references because specific parts need blending disabled. I haven't got a chance to search for the exact one that is causing it, but I will tomorrow afternoon sometime.
It has been 2 days afternoon =3 Is it fixed?
Bug is still relevant. UI is still amazingly good.
So far, HD Fonts seem to work, but the minute I don enchanted armor, the top and stats bar fonts become little squares and it just looks really weird
![screen shot 2013-10-13 at 1 35 36 am](https://f.cloud.github.com/assets/990230/1320556/c17ed8a6-3364-11e3-8708-0f126b451617.JPG)