Rendering and adding of obstacles and goals used to be done inside mpscenes. With the aim to be engine agnostic, the rendering are moved inside this package.
Interesting to @c-salmi for the fix on collision margins. The same issues occurs now with sphere as they no longer use a mesh but rather the default pybullet types.
Rendering and adding of obstacles and goals used to be done inside mpscenes. With the aim to be engine agnostic, the rendering are moved inside this package.
Interesting to @c-salmi for the fix on collision margins. The same issues occurs now with sphere as they no longer use a mesh but rather the default pybullet types.