BUG-FILTER-CHECKLIST. Anyone who opens up a bug report must fill these checkboxes (add an "x" to [ ] to be like [x]) to assume that he acknowledged that he red README.md and followed checklist below.
[ x] Bot have rights to write, read and send embeds to desired channel.
[x ] Executable not receiving SIGTERM, SIGKILL or other terminating signals during work.
[x ] Scenario/mods are working correctly and not crashing game.
[x ] I'm using FactoCord-compatible scenario that writes up all desired text to console with [DISCORD] tag.
[x ] I have direct access to shell that runs FactoCord. (via tmux, screen or whatever that pipes stdin and stderr to output)
Describe the bug
Server saved is flooding chat
Also, server saved message appears to be hard coded not linked to .env
To Reproduce
Server is running in no pause mode, so game is constantly saving when no players are present. These save messages are ALL being relayed to discord and flooding the chat
Expected behavior
Some sort of message rate limit. Either only send one save message when no players are present, or limit frequency of messages sent when no players are present. May also want to make this adjustable in the user configs
BUG-FILTER-CHECKLIST. Anyone who opens up a bug report must fill these checkboxes (add an "x" to [ ] to be like [x]) to assume that he acknowledged that he red README.md and followed checklist below.
Describe the bug Server saved is flooding chat Also, server saved message appears to be hard coded not linked to .env
To Reproduce Server is running in no pause mode, so game is constantly saving when no players are present. These save messages are ALL being relayed to discord and flooding the chat
Expected behavior Some sort of message rate limit. Either only send one save message when no players are present, or limit frequency of messages sent when no players are present. May also want to make this adjustable in the user configs
My instance information