maxton / LibForge

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, and Fuser
GNU Lesser General Public License v3.0
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Parse UVs and other data in mesh files #1

Open maxton opened 6 years ago

maxton commented 6 years ago

Currently only the point and face data are being loaded from mesh files. It would be great to also have UV coordinates and whatever other data we are skipping (vertex colors maybe?).

maxton commented 5 years ago

I wanted to add a light to the mesh preview, but I realized we don't have vertex or face normal information. So maybe we should look into which bytes are the normals or if we'd have to compute those.