Open Source-41 opened 8 years ago
So sorry for missing this!
If I understand it correctly I was able to do this by adding one rotate command before the glMultMatrixf(_attitudeMatrix.m)
line, around line 200.
glRotatef(5, 0, 0, 1); // 5 degrees around z axis, can also do x axis
glMultMatrixf(_attitudeMatrix.m);
this makes it so when we pan around our Y axis, the world rotates around its new 5 degree axis, so the mapping is off by 5 degrees
Is it possible to change the spin axis of the sphere and tilt the sphere to that spin axis? Example would be tilting north and south pole 5 deg forward and then spinning on the new north and south pole.