Closed l00f00 closed 5 years ago
This plugin only works with blender 2.8.
-> select the camera, go to properties panel, select object data tab, there it should be...
Thank you for the quick answer ! Now i see the Streaming Texture with a toggle to enable disable the sender in 2.8.
Testing with spout sender/receiver and Touch Designer sadly i see empty stream coming in both in touchdesigner and spout receiver,
with demo spout sender the stream is flawlessly received
These are my specs from spout diagnostic tab
[Spout Receiver (Vers 2.018) DirectX 9.0c available Intel(R) HD Graphics Family (Display) Microsoft Basic Render Driver (Secondary) Current adapter : Intel NV_DX_interop extension available DirectX 11 Texture share mode]
Thank you in advance for the help!
it looks as if you are in blender image editor. that wouldn't work. you need to be in 3dviewport.
ah sorry that was just for reference pourpose, here is another screenshot, i really can't get what mistake i'm making, i guess maybe is because i have a self contained blender 2.8 version, i just extraced it into a folder
Hey, you need to try lookdev, with matcap
Ok, sorry i'm not very good at blender, using eevee, cycles or internal? this is the rendered output straight from f12
i'm using eevee, but i got it working only in basic solid shading mode
ideally EEVEE, but currently it works only with solid and wireframe shading mode because of a driver bug (with nvidia cards)
OK! maybe it's just a problem with my gpu! i'm not on an nvidia graphic card, currently it's a pretty old intel iris HD Graphics 4400 , rendering is performed on CPU on this machine because of no CUDA available; i think we can consider the issue closed if this is the matter of why it doesn't plot any image to the receiver Thank you for your help and support Guys that is much appreciated! Keep up with the good job with this nice piece of software
Hard to say. Spout has nothing to do with the classical rendering, it uses render to texture functionality. try the following:
https://docs.blender.org/api/blender2.8/gpu.html#rendering-the-3d-view-into-a-texture
instructions: https://docs.blender.org/api/blender2.8/gpu.html#examples
start with the default scene and render set to eevee. it should show the rendered texture inside the 3d viewer.
Runned the script on the page following the instruction provided, they all have results on the 3d view except the one for render to texture, do i have to apply the texture to something like a plane?
restart blender and just run the render to texture script. once you put your cursor into the viewport window the texture should appear.
with just the cursor in the viewport nothing is happening, but if i click on che cube i get
that's strange. now I am clueless. sorry.
tomorrow i'll try to repeat the process in an earlier version of 2.8 maybe it helps debugging thanks man!
which version of blender do you use?
there is an issue with the latest blender. they changed the api and the render to texture example is broken, and thus my script, too.
so thats the thing! mine is latest beta, wich release would work?
not sure, maybe a week old? I don't know where to download it, though.
the latest release should have fixed this issue.
Hi, i'm getting a syntax error while enabling the addon in blender 2.79b
https://pasteboard.co/IfgwlzM.png
class TEXS_PG_camera_texshare_settings(bpy.types.PropertyGroup): enable : bpy.props.BoolProperty( name = "enable", default = 0, description = "enables the texture streaming", update=texshare_main )
i also tried in 2.8, the addon looks enabled, but can't find Panel to the Camera properties called 'Streaming Texture', anywhere :/ any hint?
Thanks for the effort you are putting in this awsome addon!