If using FixedUpdate for simulation systems (e.g. in multiplayer games) we want to be able to update particles in FixedUpdate as well to prevent janky-looking particle sim. This PR allows the particle update schedule to be configured at Plugin level.
If using
FixedUpdate
for simulation systems (e.g. in multiplayer games) we want to be able to update particles inFixedUpdate
as well to prevent janky-looking particle sim. This PR allows the particle update schedule to be configured at Plugin level.