mbrlabs / Mundus

A 3D world/level editor built with Java, Kotlin & libGDX.
Apache License 2.0
214 stars 36 forks source link

Materials #12

Closed mbrlabs closed 8 years ago

mbrlabs commented 8 years ago

Add materials to everything, that can be rendered. This consists of 3 parts:

  1. Add Ui elements to deal with material values (inspector; per component widget)
  2. Update all shaders, so that they can handle materials
  3. Update the Kryo serialization for all components that have materials