mbrlabs / Mundus

A 3D world/level editor built with Java, Kotlin & libGDX.
Apache License 2.0
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Async loading/storing #13

Closed mbrlabs closed 4 years ago

mbrlabs commented 8 years ago

Currently all load/store operations happen on the UI thread. While this is not a problem for small scenes, the editor is going to be unresponsive if they get bigger.

This requires also a load/store process dialog while the operation is running. The best way to do this is probably to have something like an AsyncTask (see how Android does it).