Open codenigma opened 8 years ago
I think sooner or later we will need a physics component for the game objects:
So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?
This has a quite high prio in my opinion. I never really used the libgdx bullet wrapper, so i can't say how much time we need for this. But i think everything we need is already there.
I think sooner or later we will need a physics component for the game objects:
So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?