mbrlabs / Mundus

A 3D world/level editor built with Java, Kotlin & libGDX.
Apache License 2.0
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Physics component #36

Open codenigma opened 8 years ago

codenigma commented 8 years ago

I think sooner or later we will need a physics component for the game objects:

So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?

mbrlabs commented 8 years ago

This has a quite high prio in my opinion. I never really used the libgdx bullet wrapper, so i can't say how much time we need for this. But i think everything we need is already there.