Closed Neon-White closed 4 months ago
I'll see if I can somehow obtain the game, but I would not hold my breath.
If you must use the command line option to force OpenXR support, then it means the game is probably never tested in this configuration by the developer.
Can you try with SteamVR OpenXR (not OpenVR) and see if those issues occur? Aka, set runtime to SteamVR AND pass the command line argument? Or even Oculus Link with Oculus OpenXR
Thank you for taking the time to go through the issue :)
I tried SteamVR OpenXR (Quest 3, Streamer Runtime set to SteamVR, -hmd=openxr
parameter passed) and both issues persist. In that case, if I understand correctly, that narrows it down to the game's OpenXR implementation, so I think we can close this issue.
Edit: The issue persists even when using Index with SteamVR OpenXR - definitely not a VD thing
That sounds about right, not much I could do :(
Describe the bug
I am not even sure that this is a VDXR bug since I suspect it might be down to the way the game implements its OpenXR support, but here goes.
When forcing VTMJ to run in OpenXR mode (which can be done by adding the
-hmd=openxr
launch option and enforcing VDXR in the VD Streamer settings), two problems occur:Please note that without passing the parameter, the game seems to insist on starting with SteamVR, even when the OpenXR Runtime is set to VDXR.
OpenXR.log
Environment
UE4 Partner Oculus 4.27-CL-0
To Reproduce
OpenXR Runtime
toVDXR
VtmJustice.exe
(executable is present in the root of the game's installation directory)-hmd=openxr
under the shortcut'sTarget
fieldExpected behavior The character should turn left/right when the right stick is moved left/right