Closed VolticFroogo closed 3 years ago
To add onto this issue, it is possible to move claim blocks (home/outpost blocks) using pistons.
Cancelling BlockMultiPlaceEvent (for beds) causes a POI data mismatch and is being very tricky. As I don't see a way for this to be abused, I'll skip fixing this for now.
As beds are two blocks long, only one of the blocks counts as a PlayerInteractEvent, this causes them to glitch inside claims.
Pistons may also push/pull blocks inside claims.