Open afd opened 7 years ago
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
WebGL links for easy reproduction:
Recipient:
Variant:
The difference is that:
return ObjUnion(obj0(p), obj1(p));
is changed to:
return ObjUnion(obj0(p + vec3(0.0, injectionSwitch.x, 0.0)), obj1(p));
Since injectionSwitch.x is zero, this should have no (or very minimal) effect. The fact that it makes the image come out black suggests a bug.
Reported to Intel here:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/704902
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
WebGL links for easy reproduction:
Recipient:
Variant:
The difference is that:
is changed to:
Since injectionSwitch.x is zero, this should have no (or very minimal) effect. The fact that it makes the image come out black suggests a bug.