This has only been tested via the GLFuzz server/client interface because I don't have an easy way of testing it directly. Suggestions on how to provide reproduction steps when reporting it upstream would be appreciated.
It looks like this one is either platform specific or fixed in master - I have tried it with glsl_compiler from building current Mesa master and the bug does not reproduce there.
[Shaders, screenshots, error log, reproduction steps, platform info, etc.] [ZIP]
This has only been tested via the GLFuzz server/client interface because I don't have an easy way of testing it directly. Suggestions on how to provide reproduction steps when reporting it upstream would be appreciated.