mcMMO-Dev / mcMMO

The RPG Lover's Mod!
https://mcmmo.org
GNU General Public License v3.0
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Herbalism Bug #133

Closed protocos closed 12 years ago

protocos commented 12 years ago

Don't know if it's been mentioned before but I am currently using this mod on my server, and I've personally gotten my herbalism level to 240ish, I have yet to see mcmmo autoplant seeds after i harvest them (I have a VERY large farm so the chances are pretty high). Not quite sure if this is a bug but on the old wikia, it says it auto-plants after harvesting and I haven't seen it happen yet after over 200 levels.

gmcferrin commented 12 years ago

Are you activating the ability to do so? You have to harvest with Green Terra/Green Thumb active in order to get the auto-planting.

nossr50 commented 12 years ago

Actually the auto-planting should be a passive chance, but Green Terra is a guaranteed chance.

gmcferrin commented 12 years ago

I stand corrected.

nossr50 commented 12 years ago

Please post if this is still happening in 1.2.11

protocos commented 12 years ago

Issue still happens in 1.2.11, just updated it on my server. It seems that sometimes it WANTS to replant the crops, and the crops show up in stage 1 for about a millisecond but then disappear as if the event was cancelled halfway through executing. Not sure what is causing this, maybe I have a permission left out or something, but as far as I understand it the passive replanting ability with a 15% chance should replant things from time to time...

EDIT: I did some further testing on a localhost server on my machine with possibly interesting results. When the mouse button is held down and mass amounts of wheat are harvested by moving the mouse over the wheat blocks, there is a much greater chance of replanting than hitting each block individually by hand