Open aegisjester opened 5 years ago
I can confirm this behaviour is not supported, its an interesting idea though and when I rework treasures I will keep this in mind.
There's been a few requests for the treasures system to be overhauled to be more customizeable, and I will try to allow this kind of behaviour when I get around to revamping that system.
Would I be able to work around it by adding lore or custom names or something at each level?
@aegisjester I might be able to add a work around for you, if you hop into the discord I could work something out for you
I currently use the fishing treasures heavily in my skyblock challenges. I wanted to have it set to, for example, have a chance to receive "dirt" at every drop level, but increasing quantities at every level.
DIRT: Amount: 1 XP: 200 Rarity: COMMON DIRT: Amount: 5 XP: 400 Rarity: UNCOMMON DIRT: Amount: 10 XP: 800 Rarity: RARE DIRT: Amount: 15 XP: 1600 Rarity: EPIC DIRT: Amount: 20 XP: 2000 Rarity: LEGENDARY
However, the drop chances do not seem to correspond to what I have set, I think it is currently just looking at the LAST rarity, and ignoring all the previous. Can I get a confirmation that this is the case, and if so is there any way around it?