mcMMO-Dev / mcMMO

The RPG Lover's Mod!
https://mcmmo.org
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Fishing - duplicate entries in treasures behavior #3729

Open aegisjester opened 5 years ago

aegisjester commented 5 years ago

I currently use the fishing treasures heavily in my skyblock challenges. I wanted to have it set to, for example, have a chance to receive "dirt" at every drop level, but increasing quantities at every level.

DIRT: Amount: 1 XP: 200 Rarity: COMMON DIRT: Amount: 5 XP: 400 Rarity: UNCOMMON DIRT: Amount: 10 XP: 800 Rarity: RARE DIRT: Amount: 15 XP: 1600 Rarity: EPIC DIRT: Amount: 20 XP: 2000 Rarity: LEGENDARY

However, the drop chances do not seem to correspond to what I have set, I think it is currently just looking at the LAST rarity, and ignoring all the previous. Can I get a confirmation that this is the case, and if so is there any way around it?

nossr50 commented 5 years ago

I can confirm this behaviour is not supported, its an interesting idea though and when I rework treasures I will keep this in mind.

There's been a few requests for the treasures system to be overhauled to be more customizeable, and I will try to allow this kind of behaviour when I get around to revamping that system.

aegisjester commented 5 years ago

Would I be able to work around it by adding lore or custom names or something at each level?

nossr50 commented 5 years ago

@aegisjester I might be able to add a work around for you, if you hop into the discord I could work something out for you