Closed second-string closed 1 month ago
Sorry to disappoint you again but the situation on macOs is very complicated. It is not possible to build on Mx silicon, even with macports. In fact I'm still using my old Intel mac to build official releases.
Apple and the Qt libraries (or open source in general) are not friends so everything is so difficult to achieve there. My plan is to move to homebrew and be able to produce builds for arm64 and x86. Unfortunately this activity is VERY time consuming and my progresses are very slow.
By the way, this has nothing to do with code signing. It is related to how Qt libraries (and dependencies) are bundled together.
If you are a developer you are welcome to contribute, but please be aware that you're mostly alone on this since my support is very limited.
Are you open to a PR to edit the contributing/macos docs to say that it's only possible on Intel macs? It would be nice to avoid someone else losing ~4 hours trying to get this working
Wiki updated
Machine: Macbook Pro M1 macOS Sonoma 14.4 Qt: 5.15.13 All dependencies install through macports git commit: current master HEAD, 0ce5c5b3da9d2eeca405c961d84dc16812d90b45
qmake
,make
, andmake install
all succeed. Upon launching theqlcplus-launcher
I see the normal choice of fixture editor or main application. Selecting either button immediately exits. If either is launched from the command line, there is an immediate singe-line error printed:zsh: killed ~/QLC+.app/Contents/MacOS/qlcplus
.Looking into the crash logs in Console.app, the exception type is given as:
I've reopened Xcode and verified i'm logged in with my developer account and have local development certs created. I tried rebooting according to this doc which doesn't help. Apparently there are many levels to this code signing sigkill, and because I at least have a thread stack trace (although unhelpful) in the Console log, it's not just an immediate kill by the macOS security.
Have you seen this issue before?