Open edayot opened 7 months ago
Arf, I apologize for leaving your issue unanswered for so long! I remember that back when I first saw the issue, I thought that allowing empty names could cause problems in other places because beet plugins often just assume that the name can't be empty. I wanted to look into it more in depth but eventually I just forgot and never got back to you.
I still don't have a clear answer though. I've always felt like Mojang doesn't even know that empty names are allowed. If it was never intended, they could very well make it an error the moment they realize and a bunch of packs would break. It just seems like a bug that's bound to be fixed sooner or later so I generally avoid relying on it.
But it's true that as a build tool, beet
should strictly conform to the game's behavior. I'll have to look through a couple plugins to see if additional changes are required to take into account empty names.
Yeah it always seemed very hacky to me to use empty filenames, just writing function namespace:
feels weird, but people are using it.
Do i have to push the files in test/snapshots/**
to make the test pass ?
Yeah you have to commit the snapshots
The function with an empty name
.mcfunction
is currently not supported by beet atm.This PR fixes this issue by modifying the code where the extensions of a file are calculated (in
beet/library/utils.py
).Q/A
Where does the problem come from ? : In the python pathlib, the first suffix is skip if the filename start with a dot
Why is it a problem ? : Because minecraft loads these functions as usual, and other datapackers rely on this behavior.