Closed GoogleCodeExporter closed 9 years ago
This paper does almost exactly what I just said:
http://www.red3d.com/cwr/papers/2000/pip.html
Also, reading it made me think that we don't have to have one cell for each
location, but we can use whatever granularity we want.
Original comment by burns.ethan@gmail.com
on 29 Dec 2012 at 9:13
Sounds fine, but the "hard" part is coming up with a nice way to update the
array whenever an entity moves. Ideally it won't require adding a parameter to
the move/update method(s).
Original comment by Mcco...@gmail.com
on 29 Dec 2012 at 9:18
Is it any slower to just recompute it each time? Pretty much everything moves
after each frame, so might as well just compute it from scratch after
everything moves or at the beginning of each frame before it is needed. Right?
Original comment by burns.ethan@gmail.com
on 29 Dec 2012 at 9:33
I'm convinced.
Original comment by Mcco...@gmail.com
on 30 Dec 2012 at 9:44
This issue was closed by revision 136669ab2221.
Original comment by burns.ethan@gmail.com
on 1 Jan 2013 at 9:34
Original issue reported on code.google.com by
burns.ethan@gmail.com
on 29 Dec 2012 at 8:30