Closed GoogleCodeExporter closed 9 years ago
Any thoughts on a clean fix for this?
Original comment by burns.ethan@gmail.com
on 16 May 2012 at 11:05
BTW, the link above in the issue description is the *previous* behavior, to
demonstrate how we use to wrap the offsets.
Original comment by burns.ethan@gmail.com
on 16 May 2012 at 11:07
I'm not too worried about it, in this case. For a 512x512 tile world, it'd take
262,144 laps to overflow or underflow on 32-bit systems. If someone's that
patient, they can consider it an easter egg when the world image snaps over by
a tile (or whatever manifests).
Original comment by Mcco...@gmail.com
on 17 May 2012 at 12:01
Original comment by Mcco...@gmail.com
on 17 May 2012 at 12:04
Well, we are using Fixed, so it's actually 16,384 laps. However, that's still a
hell of a lot.
Original comment by Mcco...@gmail.com
on 17 May 2012 at 12:11
OK
Original comment by burns.ethan@gmail.com
on 17 May 2012 at 11:54
Original issue reported on code.google.com by
burns.ethan@gmail.com
on 16 May 2012 at 11:05