Closed GoogleCodeExporter closed 9 years ago
Here's one option:
The ui could have a string cache storing the textures for strings of text.
Each call to Ui.Sync can remove strings from the cache that were not drawn this
frame. This way, each string will only be rendered once for each sequence of
consecutive frames for which it is drawn.
Original comment by burns.ethan@gmail.com
on 10 Nov 2012 at 7:39
That sounds like a simple way to solve it.
Original comment by Mcco...@gmail.com
on 10 Nov 2012 at 9:25
This issue was closed by revision 4f74461fe58d.
Original comment by burns.ethan@gmail.com
on 11 Nov 2012 at 3:05
Original issue reported on code.google.com by
burns.ethan@gmail.com
on 10 Nov 2012 at 7:30