mccoyst / min-game

Automatically exported from code.google.com/p/min-game
MIT License
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itemgen #99

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Itemgen will generate items all over the map.

Original issue reported on code.google.com by burns.ethan@gmail.com on 9 Dec 2012 at 10:55

GoogleCodeExporter commented 9 years ago

Original comment by burns.ethan@gmail.com on 11 Dec 2012 at 9:12

GoogleCodeExporter commented 9 years ago
We should discuss how we want items placed in the world.

Original comment by burns.ethan@gmail.com on 30 Dec 2012 at 3:51

GoogleCodeExporter commented 9 years ago

Original comment by Mcco...@gmail.com on 13 Jan 2013 at 3:51

GoogleCodeExporter commented 9 years ago
1) choose required parts
2) choose which required parts appear exactly in the world
3) for other required parts place elements to make them
4) select some (but not all) enhancements and place elements for those.

Original comment by Mcco...@gmail.com on 13 Jan 2013 at 7:35

GoogleCodeExporter commented 9 years ago
This implies that itemgen will dictate to minima which things are necessary to 
win.

Original comment by Mcco...@gmail.com on 13 Jan 2013 at 7:35

GoogleCodeExporter commented 9 years ago
Yeah, that shouldn't be a problem.  I imagine adding a "RequiredItems" field to 
the Game struct which is just a []string of the required item names.  Itemgen 
can just dump this out in the JSON.

Original comment by burns.ethan@gmail.com on 13 Jan 2013 at 7:37

GoogleCodeExporter commented 9 years ago

Original comment by burns.ethan@gmail.com on 2 Feb 2013 at 12:21