mcdonaldduncan / Freebooter

Columbia College Chicago Senior Capstone
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Tyler level notes #226

Closed fatjosephina closed 1 year ago

fatjosephina commented 1 year ago
1 In the beginning of the level, the player can see the skybox behind some water because the "Cube" object the water is attached too is too low on the Y axis ![image](https://user-images.githubusercontent.com/55261891/225510900-bddc0ee5-c077-4086-936b-ff9704a2f09d.png)
2 Key door needs a door texture, preferably with a lock that disappears upon using the key. ![image](https://user-images.githubusercontent.com/55261891/225511501-0efbe085-b34f-4fba-ad2d-d69a66ba0b01.png)
3 This placeholder geometry could be replaced with props. ![image](https://user-images.githubusercontent.com/55261891/225511667-2ca498dc-a42b-4956-b638-15fd5f142584.png)
4 This interaction allows the player to just easily pick off the swarmers. Either the swarmers should be able to jump in the boat or the player shouldn't be able to attack the swarmers until they can also attack the player. Also we need art for the boat. ![image](https://user-images.githubusercontent.com/55261891/225512069-86c34340-1878-46d9-909e-8c11a88c60b7.png)
5 Drones don't work right now. They won't attack the player until the player attacks them and seem to die in only a few hits.
6 This door needs art. ![image](https://user-images.githubusercontent.com/55261891/225512458-a1ad769b-f213-4e1a-a582-3ae896a8c459.png)
7 If the fountain had some sort of motion it would make it feel more real. ![image](https://user-images.githubusercontent.com/55261891/225512724-fbd44b39-3bca-448a-9754-df59523b6093.png)
8 These unbreakable barrels should be replaced with something else. ![image](https://user-images.githubusercontent.com/55261891/225512790-89168f2b-a322-4788-88d0-410da595ded4.png)
9 The player can't walk up these stairs. ![image](https://user-images.githubusercontent.com/55261891/225513021-460eaed2-e94b-41c7-b99b-fa4fbbbacf47.png)
10 A few previously mentioned things occur in this section: static drone, key door with orange material, and fountain with no water moving. ![image](https://user-images.githubusercontent.com/55261891/225513382-a6afe13b-28ed-4239-889e-b5e725f8e621.png)
11 We need a sound effect that plays when the player does something correctly!
12 The auto gun still feels completely outclassed. I think we need to a) increase rate of fire, b) increase max ammo, c) increase the radius at which the auto gun will hit an enemy (I feel it needs too much accurasy), and d) change the sound effect to something more impactful.
13 This section needs textures. ![image](https://user-images.githubusercontent.com/55261891/225514414-b4cdcaa7-b7e7-44fc-8ee0-3081a93c7f94.png)
14 Swarmer doesn't jump down from this section and is easily picked off. ![image](https://user-images.githubusercontent.com/55261891/225514500-c52df043-e3cd-41e2-b677-904d8a01b6cf.png)
15 The level needs more ammo pickups!