Improve audio transitions so combat transition does not happen abruptly
tbh I think a big portion of this is the fact that swarmers are not included in the calculations and that combat encounters are just not set up very well to actually have flow/breaks or consistent periods of combat
Improve audio transitions so combat transition does not happen abruptly
tbh I think a big portion of this is the fact that swarmers are not included in the calculations and that combat encounters are just not set up very well to actually have flow/breaks or consistent periods of combat