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mcdonaldduncan
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Freebooter
Columbia College Chicago Senior Capstone
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Research ways to convert the realistic textures to a pixelized style
#121
KCarre
closed
1 year ago
0
Animate a Firing animation for the base Pistol Shotgun and Rifle
#120
KCarre
closed
1 year ago
0
Create a Simple rig for each gun.
#119
KCarre
closed
1 year ago
0
Create Texture Maps for the Assault Rifle
#118
KCarre
closed
1 year ago
0
Bunker Level: Rebuild Roof
#117
GavinKWade01
closed
1 year ago
1
Implement recoil animations.
#116
Sebp23
closed
1 year ago
0
Adjust soldier enemy to work with new checkpoint system
#115
Sebp23
closed
1 year ago
0
Level Checkpoint System
#114
mcdonaldduncan
closed
1 year ago
0
Enemy Death Activation and Group Activation
#113
mcdonaldduncan
closed
1 year ago
1
Week 14 progress
#112
fatjosephina
closed
1 year ago
2
Get a first pass on at least 90% of my level
#111
fatjosephina
closed
1 year ago
0
Fix Build Bugs
#110
mcdonaldduncan
closed
1 year ago
1
Finish building out the lower deck of the ship along with a placeholder for the moving platform
#109
Sternosaur
closed
1 year ago
0
Continue to add assets to level
#108
TJCampo
closed
1 year ago
0
Stop Soldier Enemies from Shooting through Walls
#107
Sebp23
closed
1 year ago
0
Voice navigator temporary voice lines for Venice level
#106
KinoCross
closed
1 year ago
0
Test textures with Duncan's low poly assets
#105
KinoCross
closed
1 year ago
0
Begin Rigging Enemy Soldier Model.
#104
ZetaKnight117
closed
1 year ago
0
Bunker Level: Enemies
#103
GavinKWade01
closed
1 year ago
1
Bunker Level: Add functionality
#102
GavinKWade01
closed
1 year ago
0
Bunker Level: Correct Proportions
#101
GavinKWade01
closed
1 year ago
1
Drawn over environment mockups + work on title screen.
#100
Gubbington
closed
1 year ago
1
Player doesn't regain health from killing enemies if they are currently taking damage from other enemies.
#99
fatjosephina
closed
1 year ago
1
Making enemies have a chance to miss.
#98
ErRibeiro
closed
1 year ago
2
SteampunkShip Continue Grayboxing
#97
Sternosaur
closed
1 year ago
1
Implement Hiding Behavior For Swarmers
#96
mcdonaldduncan
closed
1 year ago
1
Add Pulse effect to critical health overlay
#95
TJCampo
closed
1 year ago
0
Modify textures for Duncan's low poly assets
#94
KinoCross
closed
1 year ago
0
Polish navigator UI and voice act lines for the navigator
#93
KinoCross
closed
1 year ago
0
Implement flash when player gets hit in the UI
#92
TJCampo
closed
1 year ago
0
Continue to iterate based on feedback | Pacing
#91
TJCampo
closed
1 year ago
0
Make grenade launcher weapon
#90
Sebp23
closed
1 year ago
0
Make weapon pickup system
#89
Sebp23
closed
1 year ago
0
Start implementing art assets in jungle level
#88
fatjosephina
closed
1 year ago
0
Add I-frame functionality to dashing
#87
Sebp23
closed
1 year ago
0
Add health pickups
#86
Sebp23
closed
1 year ago
5
Update Greybox
#85
GavinKWade01
closed
1 year ago
1
Update Greybox based on feedback.
#84
TJCampo
closed
1 year ago
0
Modify Inquisitor Orb Attack Behavior
#83
mcdonaldduncan
closed
1 year ago
1
Modify Drone Death Behavior
#82
mcdonaldduncan
closed
1 year ago
1
Add Spherical Translation for Platforms
#81
mcdonaldduncan
closed
1 year ago
0
Activation/Button System for Doors and Platforms
#80
mcdonaldduncan
closed
1 year ago
0
Fix Moving Platform Teleportation - Build Bug
#79
mcdonaldduncan
closed
1 year ago
1
Start adding interactions to jungle level
#78
fatjosephina
closed
1 year ago
0
Make enemies ragdoll rather than destroying them after defeating them
#77
Sebp23
closed
1 year ago
0
Add recoil animation to guns
#76
Sebp23
closed
1 year ago
0
Work on navigator portraits and UI
#75
KinoCross
closed
1 year ago
0
Work on environment concepts
#74
Gubbington
closed
1 year ago
1
Create a water shader
#73
fatjosephina
closed
1 year ago
0
Mouse wheel should be able to be used to switch between weapons
#72
fatjosephina
closed
1 year ago
1
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