I'm using a headless environment with no display.
I create a context with eglCreateContext and bind it with eglMakeCurrent.
After that, I use the context in the opengl es environment to do opengl tasks, but pyopengl keeps checking the context with GetCurrentContext().
eglGetCurrentContext() gets the context, but GetCurrentContext() only gets the value None, so I keep getting an error.
Do I need something more?
GL Context <OpenGL._opaque.EGLContext_pointer object at 0x7f7f5af2f940>
Traceback (most recent call last):
File "/lvmdata/mckim/Eagle/nvidia_hdless_opengl.py", line 136, in
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, ctypes.c_void_p(0))
File "src/latebind.pyx", line 51, in OpenGL_accelerate.latebind.Curry.call
File "/lvmdata/mckim/anaconda3/envs/headless_opengl/lib/python3.9/site-packages/OpenGL/GLES2/VERSION/GLES2_2_0.py", line 444, in glVertexAttribPointer
contextdata.setValue( key, array )
File "/lvmdata/mckim/anaconda3/envs/headless_opengl/lib/python3.9/site-packages/OpenGL/contextdata.py", line 58, in setValue
context = getContext( context )
File "/lvmdata/mckim/anaconda3/envs/headless_opengl/lib/python3.9/site-packages/OpenGL/contextdata.py", line 40, in getContext
raise error.Error(
OpenGL.error.Error: Attempt to retrieve context when no valid context
I'm using a headless environment with no display. I create a context with eglCreateContext and bind it with eglMakeCurrent. After that, I use the context in the opengl es environment to do opengl tasks, but pyopengl keeps checking the context with GetCurrentContext(). eglGetCurrentContext() gets the context, but GetCurrentContext() only gets the value None, so I keep getting an error. Do I need something more?