Completed implementation of the signal pdu - rather than using many nByteChunk functions I've implemented a Chunk class which takes a parameter for however many bytes you need.
new oneByteChunk() == new Chunk(1)
new sixByteChunk() == new Chunk(6)
etc...
Completed implementation of the signal pdu - rather than using many nByteChunk functions I've implemented a Chunk class which takes a parameter for however many bytes you need. new oneByteChunk() == new Chunk(1) new sixByteChunk() == new Chunk(6) etc...