A lot of "logic" objects have different behaviour depending on their location. It would be better if a user could change these in level-settings instead of having to drag pointers around
pointers
Item for treasure chest
Warp pipe
White mushroom coin count
Boom Boom (4 bytes of the y-position determine which lock gets opened or which bridge gets created)
Autoscroll (only the normal autoscrolling is currently done)
A lot of "logic" objects have different behaviour depending on their location. It would be better if a user could change these in level-settings instead of having to drag pointers around