Open GoogleCodeExporter opened 9 years ago
I can sympathize, but adding unlimited bindings to a specific action crosses a
huge
UI complexity line and would hinder usability for most users. I was thinking
about
adding something similar to Quake's keyboard setup, where there can be two
bindings
attached to a specific action. Adding any more would be of such limited use
that it
wouldn't be worth the huge trouble.
Original comment by bear...@gmail.com
on 11 Jun 2009 at 10:42
Sounds reasonable. One binding for keyboard and one for joystick in most
circumstances.
Original comment by stephan....@gmail.com
on 11 Jun 2009 at 11:49
Ok, I'll try to work this in soon.
Original comment by bear...@gmail.com
on 3 Jul 2009 at 6:20
VBA-M did a good solution concerning multiple key assignments.
They created a checkbox to activate the multiple key assignment.
Two bindings to a specific action would be already a benefit.
Due to the modern joypads (e.g. X360 for PC), the ability to assign the SNES
steering cross to the X360 Left Stick and the X360 Steering Cross would be a
great benefit. Also to assign some buttons to the additional shoulder
triggers/buttons would be awesome. This would increase the playability and the
ergonomic model of some games.
Original comment by starlord...@googlemail.com
on 23 Nov 2014 at 11:28
Original issue reported on code.google.com by
stephan....@gmail.com
on 10 Jun 2009 at 11:15