Hi, first of all I wanna thank you for such a great and fully featured plugin.
I need to handle user gestures after image is successfully loaded. I know there is loadedCallback, but I try to don't use any stateful widget, because I use Redux and almost all state-related properties are coming from Redux's store. By using loadedCallback I have to use a flag to determine if image is loaded to wrap whole widget into another widget (say GestureDetector) to handle gestures, and that flag should be defined in an stateful widget.
I think use can provide one of two below solutions to help me get rid of StatefullWidget usage.
1) Provide some gesture-related callbacks to handle gestures, e.g. onSuccessTap, onSuccessDoubleTap etc. This way isn't very flexible.
2) Add a callback which passes loaded image in and I can wrap it into any widget I wish, and then return the final widget to put it into the widget tree. This way I can do whatever I want.
Hi, first of all I wanna thank you for such a great and fully featured plugin.
I need to handle user gestures after image is successfully loaded. I know there is loadedCallback, but I try to don't use any stateful widget, because I use Redux and almost all state-related properties are coming from Redux's store. By using loadedCallback I have to use a flag to determine if image is loaded to wrap whole widget into another widget (say GestureDetector) to handle gestures, and that flag should be defined in an stateful widget.
I think use can provide one of two below solutions to help me get rid of StatefullWidget usage.
1) Provide some gesture-related callbacks to handle gestures, e.g. onSuccessTap, onSuccessDoubleTap etc. This way isn't very flexible.
2) Add a callback which passes loaded image in and I can wrap it into any widget I wish, and then return the final widget to put it into the widget tree. This way I can do whatever I want.
Thanks in advance, Mohammad