mchrbn / unity-planetarium

C# / Unity class for an accurate (~ -1°/+1°) generation of our universe (stars, planets, moon and the sun) depending on a given location (lat/long) and time.
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64 Errors Occur #2

Open Yang89C opened 10 months ago

Yang89C commented 10 months ago

Hai there, Thanks for the project, however, 64 errors appear, which can be divided into three kinds. 1.Rebuilding Library because the metadata folder could not be found! 2.meta confilcts, such as : GUID [d3b47ff860a51904395688d633cb1018] for asset 'Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' conflicts with: 'Packages/com.unity.shadergraph/Editor/Generation/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' 3.type or namespace name can't be found, such as: Library\PackageCache\com.unity.render-pipelines.universal@8.3.1\Editor\ShaderGraph\SubShaders\UniversalPBRSubShader.cs(9,7): error CS0246: The type or namespace name 'Data' could not be found (are you missing a using directive or an assembly reference?)

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Hope to get your reply.

mchrbn commented 10 months ago

Hey did you create your project with the Universal Render Pipeline?

Yang89C commented 8 months ago

Yes, i created the project with the URP, any suggested render?