C# / Unity class for an accurate (~ -1°/+1°) generation of our universe (stars, planets, moon and the sun) depending on a given location (lat/long) and time.
Hai there,
Thanks for the project, however, 64 errors appear, which can be divided into three kinds.
1.Rebuilding Library because the metadata folder could not be found!
2.meta confilcts, such as :
GUID [d3b47ff860a51904395688d633cb1018] for asset 'Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' conflicts with:
'Packages/com.unity.shadergraph/Editor/Generation/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta'
3.type or namespace name can't be found, such as:
Library\PackageCache\com.unity.render-pipelines.universal@8.3.1\Editor\ShaderGraph\SubShaders\UniversalPBRSubShader.cs(9,7): error CS0246: The type or namespace name 'Data' could not be found (are you missing a using directive or an assembly reference?)
Hai there, Thanks for the project, however, 64 errors appear, which can be divided into three kinds. 1.Rebuilding Library because the metadata folder could not be found! 2.meta confilcts, such as : GUID [d3b47ff860a51904395688d633cb1018] for asset 'Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' conflicts with: 'Packages/com.unity.shadergraph/Editor/Generation/Templates/BuildSurfaceDescriptionInputs.template.hlsl.meta' 3.type or namespace name can't be found, such as: Library\PackageCache\com.unity.render-pipelines.universal@8.3.1\Editor\ShaderGraph\SubShaders\UniversalPBRSubShader.cs(9,7): error CS0246: The type or namespace name 'Data' could not be found (are you missing a using directive or an assembly reference?)
Hope to get your reply.