Open MSchmoecker opened 4 years ago
@MSchmoecker thanks for your help and updates :) - I had too much work in past months and couldn't focus on this project. However I'm planning to work on it again in one month or so. Most of your points are right and if we can improve these we could have a more solid package.
I agree that it needs a better CarAI, that's one of the most important thing actually as it makes now the whole output a bit clunky as the cars don't behave so well. Do you have some ideas/suggestions on which way to go?
For a better carAI it makes sense to rework a lot of stuff. So I think the main goal is to not overshoot it with new features, at least for now (for example overtaking another car). The cars should be aware of the next points, but if this would be hard-coded it will not work right. This could be solved with a curve path out of the existing points. Also, all of the points don't have to be GameObjects anymore and use of the Unity pathfinding is unnecessary. This would allow a much light-weighter package.
My main intention of contributing to the project was to make it easier to use inside the Unity Engine, but I can help here as well if you like.
I really like this project and here is a list of things I want to make for the current system. If I find some time of course :)
Todo
Done
And here are some thoughts I have to left
I am open for any discussion^^