mckaygerhard / dingoo-linux

Automatically exported from code.google.com/p/dingoo-linux
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Implement rotated framebuffer mode #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
It turns out that the LCD native mode is portrait. No wonder, just think of
the left looking angle limitation.

The current LCD initialization code sets the rotated mode, which some say
is the cause of "tearing". Either add a 240x320 mode to speed up portrait
mode applications or initialize the LCD in native portrait mode and
implement the 320x240 mode using a software rotation (most probably will
affect performance too much).

Original issue reported on code.google.com by igga...@gmail.com on 29 May 2009 at 12:51

GoogleCodeExporter commented 9 years ago

Original comment by igga...@gmail.com on 14 Jun 2009 at 3:17