Is your feature request related to a problem? Please describe.
There are a lot of conditions I would love to select token(s) hit a key and enable that condition. This would speed up combat situations. Stuff like: "P" = Prone, "F" = Flanking, "B" blinded, "S" = Slowed, ":" for Poisoned, "2" = Half cover, "3" = 3/4 cover, "4" = full cover, etc...
Describe the solution you'd like
As an option in the Condition Lab on a condition, add "Choose Keybinding" and it lets you select an available key (no T of course) or just enter a keyboard key. When a token is selected and that key is pressed then it applies that condition. Pressing it again removes that condition. If the condition is stackable, pressing SHIFT + KEY stacks up, and CTRL +KEY stacks down. Might be good to have a general "Remove All Conditions" button option as well, default of "R".
Describe alternatives you've considered
There is very limited keybinding option in Foundry. I cannot find a 5e module, Pathfinder has something like this though. I looked into a global script but that is way over my head. I could setup individual macros, but that's a lot of macros and not saving me many clicks. Adding this to Condition Lab makes a lot more sense.
Additional context
I understand that Foundry has some keybinding, but limited actions. As one of the examples above 1,2, & 3 are normally used for macros, but I wouldn't use the numbers for macro execution. Also, I don't use WASD for movement, which opens those keys. I would remove those in the binding at the foundry core to prevent conflict.
Is your feature request related to a problem? Please describe. There are a lot of conditions I would love to select token(s) hit a key and enable that condition. This would speed up combat situations. Stuff like: "P" = Prone, "F" = Flanking, "B" blinded, "S" = Slowed, ":" for Poisoned, "2" = Half cover, "3" = 3/4 cover, "4" = full cover, etc...
Describe the solution you'd like As an option in the Condition Lab on a condition, add "Choose Keybinding" and it lets you select an available key (no T of course) or just enter a keyboard key. When a token is selected and that key is pressed then it applies that condition. Pressing it again removes that condition. If the condition is stackable, pressing SHIFT + KEY stacks up, and CTRL +KEY stacks down. Might be good to have a general "Remove All Conditions" button option as well, default of "R".
Describe alternatives you've considered There is very limited keybinding option in Foundry. I cannot find a 5e module, Pathfinder has something like this though. I looked into a global script but that is way over my head. I could setup individual macros, but that's a lot of macros and not saving me many clicks. Adding this to Condition Lab makes a lot more sense.
Additional context I understand that Foundry has some keybinding, but limited actions. As one of the examples above 1,2, & 3 are normally used for macros, but I wouldn't use the numbers for macro execution. Also, I don't use WASD for movement, which opens those keys. I would remove those in the binding at the foundry core to prevent conflict.