Describe the bug
When running a macro to add "inebration points", which should apply conditions at certain levels, the existing "Poisoned" and "Incapacitated" conditions are added twice.
To Reproduce
Steps to reproduce the behavior:
Make the conditions "Tipsy", "Drunk" and "Wasted" in Conditions Lab
Select an actor in a scene
Run the following macro a number of times till you hit the actors con-score. (See level update in console.)
Describe the bug When running a macro to add "inebration points", which should apply conditions at certain levels, the existing "Poisoned" and "Incapacitated" conditions are added twice.
To Reproduce Steps to reproduce the behavior:
Expected behavior Expect that Incapacitated and Poisoned are added only once
Screenshots
Environment Info (please complete the following information):
Additional context Tips on where to store the "inebration_level" attribute in the actor is welcomed.