Closed jcolson closed 3 years ago
I'll hold on implementing this until 0.8 is out (ETA end of May) since I've already got a working version for 0.8 and this might not work out the same way as on 0.7.9.
Hovering over the Language label would be a bit hard because I would need to write a new function just for that.
What I did was to add a title
tag on the selector's options for the GM that will show PCs that know [language]: [list of characters]
.
Is your feature request related to a problem? Please describe. It would be nice for the DM to know which of his players speak the language (s)he's about to send to chat
Describe the solution you'd like Hover text for
POLYGLOT.LanguageLabel
should show the DM which players would understand the chosen languageDescribe alternatives you've considered Maybe hover over the
select name='polyglot-language'
?Additional context Maybe rifle through
game.actors.entries
and create a hover that consists ofactor.data.data.traits.languages.value
andplayer.name
...