Closed Zefarch closed 10 months ago
I came here to post this bug as well. It is doing in it in the PF2e system as well.
GM sees this:
Players only see this.
Any list of other modules that enhance chat that you're currently running? I'm not getting issues when running without any modules.
It still presents the same problem with no other modules enabled for me.
Same here, I deactivated every single module except for Polygot, and still says object, Object. Attached is a picture of all modules turned off with what the GM sees and the Player sees in a different browser.
Can you check your Font Settings? There has been an update 15 days ago, but this is the first time I'm hearing about any issues.
Also, which browser are you twow using?
I can check. Anything in particular you would like to know about font settings?
Nothing in the settings looks out of place.
I can check. Anything in particular you would like to know about font settings?
Just opening, checking everything is in order, and then saving them. But that issue should've popped up on the previous version (2.3.20), not the new one.
Maybe check if the issue is present on 2.3.20? The latest changes shouldn't be breaking on any browser.
I'm having the same issue since yesterday. All other mods turned off, running Edge 120.0.2210.133.
Could any of you test if the issue is present on a new world? Might be some misconfiguration from an update, but I'm still clueless since none of the new changes should've affected the output.
If it isn't present on a new world, try resetting the Font/Language settings to default.
New world, Pathfinder 2e system
Same on DnD 5e
Also having the same issue. The console shows the following issue whenever we try to use a language:
mmons.js:2070 Error: CreatureSystemData#traits#languages is deprecated. Use CreatureSystemData#details#languages instead.
Deprecated since Version 5.12.0
Backwards-compatible support will be removed in Version 6.0.0
` at Object.logCompatibilityWarning (commons.js:2059:19)
at Object.get (pf2e.mjs:1645:84971)
at pf2eLanguageProvider.getUserLanguages (pf2e.js:227:28)
at Polyglot.getUserLanguages (logic.js:184:65)
at Polyglot.updateUserLanguages (logic.js:199:56)
at Object.controlToken [as fn] (hooks.js:32:17)
at #call (foundry.js:730:20)
at Hooks.callAll (foundry.js:687:17)
at TokenPF2e.control (foundry.js:28654:11)
at TokenPF2e._onClickLeft (foundry.js:29042:15)
at TokenPF2e._onClickLeft (foundry.js:56254:11)
at MouseInteractionManager.callback (foundry.js:31766:17)
at #handleClickLeft (foundry.js:31954:15)
at #handleMouseDown (foundry.js:31939:38)
at Na.notifyListeners (earcut.js:128:75)
at Na.notifyTarget (earcut.js:128:75)
at Na.propagate (earcut.js:128:75)
at Na.dispatchEvent (earcut.js:128:75)
at Na.mapPointerDown (earcut.js:128:75)
at Na.mapEvent (earcut.js:128:75)
at yn.onPointerDown (earcut.js:128:75)
l`
Tested with a new world (Warhammer Fantasy 4e system) and the problem is there with no other mods enabled.
Update to 2.3.22 and let me know if any of you still run into this issue.
Looks better here on 2.3.22 @mclemente
Seems to be working 👍
Update to 2.3.22 and let me know if any of you still run into this issue.
Seems sorted now. Thanks for the speedy fix!
Thank you!
Instead of showing the font when you use a foreign language, it will just say [object Object]. Text below for native speakers is still translated.