Closed MiZielek closed 4 months ago
IIRC the issue is the module reading languages.custom
as a string which is now an array.
The module should instead read languages.customTotal
that collects custom languages from all sources the actor has access to. It's an array of strings.
The structure changed with PF1v10, so supporting older versions still needs reading the old string, but you can do that if the .customTotal array doesn't exist.
What happened?
To explain it simply, even though my players have their languages on their sheets, they can't actually use it. They can't select them on the chat, as well as read anything I type in those languages.
The only language they can choose is common, so I assume the variable names have changed and the module needs to adjust.
Reproduction Steps
Nothing specific, just use the system.
Which game system, and which version, are you using?
pf 1e 10.1
Which Polyglot version are you using?
2.4.14