Closed NikolaSama closed 1 year ago
Were there any errors on the console? I just created a new world and there were no issues. The logic for 13th Age hasn't been touched for over a year now.
Right, hello again. Probably should've involved that info from the beginnning. This is what I get when I have all modules enabled:
Foundry VTT | Rendering PartyOverviewApp
logic.js:50 Error: Couldn't load actor 'Crumbling Skeleton' (ID: 'P3t8OSl4HhWS0UZl') TypeError: Cannot convert undefined or null to object
at Function.keys (
And this is what I got with just Party Overview enabled:
Foundry VTT | Rendering PartyOverviewApp
logic.js:50 Error: Couldn't load actor 'Crumbling Skeleton' (ID: 'P3t8OSl4HhWS0UZl') TypeError: Cannot convert undefined or null to object
at Function.keys (
Overall, it seems to not like the minions, which is strange. When I remove the ownership from the minions, it foxes the process. When they are owned by a player again, it breaks. As I've mentioned, in the original 2.15 this isn't the case.
Doesn't that player have a character? Your player has picked the skeleton as their character on the User Configuration for whatever reason, just release it and pick their actual character. The module assumes users would pick only characters, not NPCs. They lack data such as coins, recoveries, backgrounds and icons.
The player has a character (a Necromancer) and as that character he has access to summons and a skeletal minion. Regardless, it's still a fact that in version 2.15 the module recognizes that the NPC sheet isn't needed in the overview, regardless of ownership. It's somewhere between 2.15.1-2.15.7 that the issue appears. I can just continue using version 2.15, since it seems to be perfectly fine.
I can't even tell why it works on 2.15, because it should break as soon the module tries to read the Crumbling Skeleton's data. I've pushed a fix that should make it work again, though.
I have to tell you that you that you have a user with a NPC selected and that is an issue on its own, not even related to the module. Your player talks as that NPC whenever it has a token on on the current scene and the name by their user name is "Crumbling" instead of their actual character's name. It's a 6-clicks fix for you. Right click your player's name > User Configuration > Release the Crumbling Skeleton > Pick their actual character > module will work fine.
Oh, the NPC isn't set as his default character.
I'm rather careful in that regard, when I setup my games. Thank you for the fix, although I don't see how else I'm supposed to have summons/minions available to the player, if not by giving them ownership of the sheet.
Then the issue was probably the view mode was set to the ALL mode, it saved that as the last mode and immediately broke. That was the only change between 2.15 to now that would do that.
As the title says. It doesn't work in the latest 4 updates at the very least. However, I reverted to version 2.15 and it seems to work then.