Closed Ryan56k closed 6 years ago
Sounds like a plugin conflict MM needs to fix on their end by detecting whether an entity is an npc. Also, make sure to update Citizens before posting an issue. Current build is 1591: http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild/
Edit: Is this even a Sentinel issue? You posted this on the Sentinel issue page...
I just noticed your Sentinel version is "NA." Can you also please install the latest version of Sentinel?
If this issue is not related to Sentinel please post it at https://github.com/CitizensDev/Citizens2/issues
Please also run the most up to date Spigot build (via BuildTools), the latest Citizens2 dev build (linked by mergu and Wahrheit above) and the latest MythicMobs builds (wherever those are).
Updating all plugins will probably fix the issue right there. If it doesn't, you might need to talk to the MythicMobs developers.
The output of command
/version
on my server is: (1.12.2) The output of command/version citizens
on my server is: (2.0.22-snapshot (build1487)) The output of command/version sentinel
on my server is: (NA) A pastebin.com link to my (full!)Sentinel/config.yml
file is: (https://pastebin.com/Z0nmKvUR)Citizens and MythicMobs (version 4.4.1) are conflicting with each other by not allowing "mob" type NPC's to appear. If I do a /citizens reload they appear and act as normal but if I walk away for a bit they disappear and will not reappear. When I remove MythicMobs and only have citizens then the "mob" type NPC's work just fine and stay at all times. I am far enough from spawn chunks so they are not despawning or being prevented. Also my "player" and "animal" type NPC's do not ever despawn and work as normal regardless if MythicMobs is loaded or not. I have included the WITHER_SKELETON, PIG, and PLAYER npc's that I have.
I would also like to point out that I have tried MythicMobs version 4.4.0 for compatibility and run into the same issue.