Closed Tyloon1e closed 3 years ago
Nothing stands out as clearly wrong from the saves data on the NPC. The gif looks like a too-short chaserange value, but in the saves it's 70 so that's not it (unless the saves file doesn't come from the same setup as where that gif was recorded?).
So, steps to try, more or less in order of significance to try:
/sentinel debug
, then replicate the problem (redo the demonstration you recorded as a gif), then pastebin the full logs/latest.log
file and link that here.EDIT: Apparently it's a bug caused by a problem in a recent Citizens update. This build is confirmed working: https://ci.citizensnpcs.co/job/Citizens2/2183/
Update: The underlying Citizens issue was fixed in build 2189 https://ci.citizensnpcs.co/job/Citizens2/
The output of command
/version
on my server is: [Server] INFO This server is running Tuinity version git-Tuinity-"8056d13" (MC: 1.16.4) (Implementing API version 1.16.4-R0.1-SNAPSHOT) The output of command/version citizens
on my server is: [Server] INFO Citizens version 2.0.27-SNAPSHOT (build 2188) The output of command/version sentinel
on my server is: [Server] INFO Sentinel version 2.2.0-SNAPSHOT (build 376) A pastebin.com link to my (full!)Sentinel/config.yml
file is: https://pastebin.com/raw/CMcAi5uGMy Sentinel NPC refuses to chase me! It waits until I get close enough to kill me, what do I do? Showcase: https://gyazo.com/3ac30d3de3f9cccb2d7ac98864f47c4c Citizens saves.yml: https://pastebin.com/raw/R7cEmhGg