Closed skbeh closed 1 year ago
If you're an API user, you can edit boolean ignoreLOS
. This value isn't currently exposed to normal in-game command users as it doesn't really seem like a thing anyone would want except as part of some other customized code they're tacking in alongside it
The option works great! By the way, is it possible to let the bot automatically break the obstacle (mostly blocks) on the path to enemy?
That unfortunately is not a feature, nor a planned one. I think if you're willing to try to go about implementing it yourself, the main thing you'd have to do is inject into the Citizens pathfinder code, tell it that every block is passable rather than just air/etc, and add a stage for breaking blocks as relevant. There's code in Citizens that does this already specifically for doors (it can be set to automatically open them) so if you find that code, you just gotta match it, but for every block.
As far as Sentinel goes, it'll just work - if the Citizens pathfinder does, Sentinel will do it.
It would be great if there is an option that allows the bot finds players behind wall.