Closed CJCrafter closed 1 year ago
If you don't mind writing the code for it yourself, you might prefer to write the integration on your side rather than into Sentinel.
The entirety of Sentinel-Crackshot support is this one class: https://github.com/mcmonkeyprojects/Sentinel/blob/master/src/main/java/org/mcmonkey/sentinel/integration/SentinelCrackShot.java
You might prefer to reference QualityArmory's work: https://github.com/ZombieStriker/QualityArmory/blob/master/src/main/java/me/zombie_striker/qg/npcs_sentinel/SentinelQAHandler.java They started from the crackshot example too and took it further
API docs @ https://github.com/mcmonkeyprojects/Sentinel#integrating-your-plugin-with-sentinel
Hello,
I am one of the developers for WeaponMechanics. WeaponMechanics is a fully-featured replacement for CrackShot, and is quite simply better. I've had quite a few requests to add sentinels support.
The plugin is quite similar to CrackShot. One of the changes that you may care about is that ANY entity (not just players) can shoot a weapon.
Here are some of our helpful API methods:
I don't mind making a PR if you point me in the right direction. Thanks!