Closed DavideBlade closed 8 months ago
Support is mostly on Discord now - https://discord.gg/Q6pZGSR
Protected mode is listed in the readme and easily toggleable
/sentinel protected ['true'/'false'] - Toggles whether the NPC is protected from damage by ignore targets.
The output of command
/version
on my server is: This server is running CraftBukkit version 4019-Spigot-864e4ac-c8b4da8 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) The output of command/version citizens
on my server is: Citizens version 2.0.33-SNAPSHOT (build 3301) The output of command/version sentinel
on my server is: Sentinel version 2.8.1-SNAPSHOT (build 513) A pastebin.com link to my (full!)Sentinel/config.yml
file is: https://pastebin.com/H2sQjryiNPCs do not receive damage from players in creative. This is not the default behavior on Minecraft, is not specified in Sentinel's documentation, and is not configurable in any way.
I'll leave it to you to consider whether this is intended behavior or not, but it certainly deserves a note in the documentation. In my case, I spent hours trying to figure out where the problem was in my code since I couldn't hit NPCs: actually, the problem was just due to this unexpected behavior.
The problem originates from
SentinelTrait#whenAttacksHappened()
, which cancelsEntityDamageByEntityEvent
if the attacker is ignored (SentinelTargetingHelper#isIgnored()
), but not because it is added to the ignored list, but rather because it cannot be targeted by the NPC. In fact,SentinelTargetingHelper#isIgnored()
invokesTargetingHelper#isUntargetable()
which returns true in case the player is in creative mode.Link to section of the saves.yml file: https://pastebin.com/1tRuG5pr