Open NeusFear opened 2 years ago
There actually is a large C API in place as this is what the .NET bindings use for pInvokes. This can be found in the librhino3dm_native directory.
How can we make this easier for people to use for access from other languages?
To us in the LWJGL (lightweight java game library) community it seems like the C headers are not all inclusive. I'm not sure if this is because the C# bindings may be generated from the C++ api or something similar, but essentially we would need headers for the full library in C to be able to bind to it with JNI.
Maintaining a C API would make creating a third party bindings easier for users.
It would be unreasonable for us to request things like "add a Java API" or something along those lines, but if you added a C API we could use JNI to bind to the C API ourselves with relative ease. Bindings not limited to just Java obviously, there are many other languages that allow binding to C very simply.
I realize that the community guidelines say that we are supposed to use the YouTrack, but when attempting to do that I get an error saying that there are no more seats available. So I am resorting to here,