Can you please explain the method on Brep, Brep.MergeBreps
Is it "collapsing" coincident vertex and edges etc? Is there an existing method to make a polysurface out of a collection of breps. For me it would be ideal to be as fast as possible, so if collapsing of coincident aspects is not required it would simply append each brep to a master (or perhaps have collapsing elements as an option).
Hi Steve,
Can you please explain the method on Brep, Brep.MergeBreps
Is it "collapsing" coincident vertex and edges etc? Is there an existing method to make a polysurface out of a collection of breps. For me it would be ideal to be as fast as possible, so if collapsing of coincident aspects is not required it would simply append each brep to a master (or perhaps have collapsing elements as an option).
Thanks in advance,
Jon