Open pindaroso opened 6 years ago
For example, I found this in the wild, wild, and it worked.
> ./build_native.py -p all
Android Pre-build check-----------------------------------------
Checking for opennurbs ...Found
Checking for jni ...Found
Checking for NDK ...ndk NOT FOUND
Checking for existing builds ...Not Found
STATUS: NOT ready for Android build. Please address the following:
---ERROR: NDK not found------------------------------------------------
Building an android native library requires Google's ndk tools.
Xamarin.Android comes with a copy of the Android NDK. Normally,
this is in /Users/you/Library/Developer/Xamarin/android-ndk/
If you are missing the NKD, you can download a new copy here:
http://developer.android.com/tools/sdk/ndk/index.html
Once installed, you will need to add the path to the NDK toolkit
to your shell profile so that ndk-build can be called from anywhere.
iOS Pre-build check---------------------------------------------
Checking for opennurbs ...Found
Checking for xcodeproj ...Found
Checking for XCode command line tools ...Found
Checking for lipo ...Found
Checking for existing builds ...Not Found
STATUS: Ready to build libopennurbs.a for iOS
OS X Pre-build check-----------------------------------------
Checking for opennurbs ...Found
Checking for xcodeproj ...Found
Checking for XCode command line tools ...Found
Checking for existing builds ...Found
STATUS: Ready to build libopennurbs.dylib for OS X
STATUS: Existing OS X build found. NOT BUILDING. (Use -o argument to overwrite existing.)
iOS Build-------------------------------------------------------
Making static libopennurbs.a for iOS...
Compiling x86_64 (Simulator) ...Done
Compiling arm64 version ...Done
Creating Universal Binary ...Done
STATUS: iOS Build Complete. Libraries are in build/Release-ios
I spoke with @dbelcher on the Rhino forums and he mentioned the documentation may be out of sync. Let me know what the plans are for moving openNURBs to GH and I would be happy to update the docs accordingly.
LMK
There are nuget packages for Rhino3dmIo now. Is there any reason you can’t just use those?
I was interested in building openNURBS from source to get a better understanding of how everything fits together, the repo of archived openNURBS releases I found and mentioned was sufficient for my purposes. Just leaving a trail here in case others come across the same issue...
Feel free to close, thanks!
Hello, I'm looking for a download of openNURBs compatible with the
mcneel/rhinocommon
branchrhino3dmio
. The download link for openNURBs currently gives meopennurbs_6.1.18014.22401.zip
; it builds fine on its own, but causes issues when integrating via therhcommon_opennurbs.xcodeproj
inrhinocommon/c
.Thanks!
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